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Now, classes are called Origins, and determine your character's personal storyline in chapters 1 through 3, their voice actor, their starship model, and their initial crop of companions. The long-held dreams of Bounty Hunters wielding anything other than a dinky pistol can now be reality. With 7.0 and Combat Styles, a lot of these restrictions were wiped away. These choices were also locked-in at character creation, and it was Specializations that you could change after the fact - these were three ability-paths found in each advanced class, and helped determining playstyle and role. You could not, however, be a Jedi Knight and a Shadow. You could also pick Jedi Consular, and then Sage or Shadow. For example, you would select Jedi Knight, and then either Sentinel or Guardian.
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In the past, when creating a character you would pick from 8 classes (4 mirrored on each faction), which would have 2 advanced classes.
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While a welcome addition, Combat Styles and Loadouts also aren't without their bugs and potential pitfalls, so we'll be touching on those in this guide as well - and whether or not it's worth to pick up a new Combat Style right off the bat, or if you might want to wait with it. It also goes hand in hand with the new Loadouts feature, which makes it easier to swap between Combat Styles. One of the few features that received nearly universal praise was the addition of Combat Styles - with the help of this guide, you'll learn all about them and how they work.Ĭombat Styles have been one of the most anticipated features heading to the game ever since they were announced, shaking up the previous class/advanced class combos entirely and giving players a great deal of more freedom when creating new characters. Planned to coincide with the game's 10th anniversary, the expansion was delayed, and even after the extra development time had a.
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Star Wars: The Old Republic recently celebrated the belated launch of the Legacy of the Sith expansion, heralding the start of the 7.0 update cycle in the game.
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